Ok so I've been working on my latest game Resident Evil spin off title that'll pay respects to the earlier games of the series, and my god this is by far the biggest/longest game I've worked on in my own collection. It's funny, when you imagine how long a game is going to be based on a vision, it usually doesn't seem like it'll actually be or take that long to make, well for me at least. Taking into account I began work on this game December of 2014 and lost interest in about a month. Then picked it up again about November of this year and have been working on it since then. You'd imagine I'd be done by now, but it is a grueling process that really really takes patience. This game of mine is probably going to run out to about an hour of gameplay and I don't mean anything repetitive (rounds, stages, etc) It's a straight forward diverse campaign like any original RE game. If you're not familiar with game making you're probably asking how it could take so long to make something so straight forward especially when it's 2D. Trust me I thought the exact same before I worked on any game, but when you get down to the nitty gritty details and mechanics behind it holy shit does it take long. Not to mention it's like an engine, if one piece is wrong or doesn't fit with the rest everything. will. break down, Leaving you to weave through the entire game trying to figure out what went wrong, assuming it doesn't involve actionscript in which you'll just get notified in the output panel anyways. So yeah I'm starting to think March may be the appropriate release date given that I probably just passed the halfway point of completion on this game...
AngelOfDeth
Nice :>
Keep it up, we appreciate all of your talents, and procrastination! We are patient ;)
MetaMike
Thank you my friend (: People like you make it worth while !